Wind

Psychic Nightmare

1 Tuner + 1 or more non-Tuner Psychic-Type monsters
Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase.
ATK: 2400 DEF: 1800
Psychic Nightmare

Decks with Psychic Nightmare

Most popular Decks based on the Current Meta, across all Ranks.