Wind

Psychic Nightmare

1 Tuner + 1+ non-Tuner Psychic monsters
Once per turn, during your Main Phase: You can pick 1 random card in your opponent's hand and call a card type (Monster, Spell, or Trap), and if you call it right, this card gains 1000 ATK until the end of your opponent's next turn.
ATK: 2400 DEF: 1800
Psychic Nightmare

Decks with Psychic Nightmare

Most popular Decks based on the Current Meta, across all Ranks.
Main Deck (25)
Extra Deck (10)
Main Deck (25)
Extra Deck (10)
Main Deck (25)
Extra Deck (10)
Main Deck (25)
Extra Deck (10)