Trap

Nightmare Wheel

Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
Nightmare Wheel

Decks with Nightmare Wheel

Most popular Decks based on the Current Meta, across all Ranks.