Spell

Rite of Aramesir

Normal Spell
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
Rite of Aramesir

Decks with Rite of Aramesir

Most popular Decks based on the Current Meta, across all Ranks.
Main Deck (25)
Extra Deck (10)
Main Deck (25)
Extra Deck (10)
Main Deck (25)
Extra Deck (10)
Main Deck (25)
Extra Deck (10)